CONTRACT EXPERIENCE

 

DES Architects - Redwood City  (Feb 2015 - May 2016)

Motion Graphics Artist

Created lower thirds, map animations and general motion graphics for this architectural company. I also used 3DS Max and Vray for modeling and rendering office buildings for compositing into tracked aerial and still footage

The Cove

Moffet Gateway

 

Adroll -San Francisco - (June 2015)

Motion Graphics Artist

A very short contract, I was brought in to help out with some animation for a video in After Effects.

It involved a bouncing beachball and some racoon character animation

Adroll prospecting Video

 

Wargaming America - Emeryville (Aug 2014- Sep 2014)

3D Artist

Contracted to produce two promotional images using ingame assets from World of Tanks using Maya and Photoshop

 

Trion Worlds Inc - Redwood City (Mar 2012 - Aug 2013)

Motion Graphics Artist

Created graphics (sports graphics, heads up displays , flying logos, turntables etc..) for video game trailers, development diaries and mission briefings using After Effects, Maya, 3D Studio, Cinema 4D, Adobe Premiere

 

Dynamighty - San Francisco (Nov 2011 - Jan 2012)

Environment artist

Worked in Maya making interiors and props for a Unity game

 

General Simulations - San Jose (Mar - Sept 2011)

Game Artist

Making game assets for a government funded Driving Simulator working in 3ds Max

 

Spypost - San Francisco (Oct 2009 - Jun 2010)
Environment artist/matte painting, LookDev and Lighting TD
Created environments for a National Geographic Documentary featuring visuals of a post apocalyptic earth.Texture mapped a train and several other assets for the movie Priest. Also created two matte paintings
 

Tippett Studios - Berkeley (Mar - Sept 2009)

Lighting Artist
Lighting TD on Twilight New Moon and Cats and Dogs 2

 

The Orphanage - San Francisco (Jan - Nov 2006)
Technical Director
The Last Mimzy
Commercial Productions: Ruby Tuesday, Scholls and Lonovo

 

Mondo Media - San Francisco (Aug 2001-Aug 2004)

Technical Director
Worked as a TD/compositor for cinematics for projects including James Bond, Age of Empires, The Sims

 

Blackbox Games - Vancouver (Feb - Aug 2001)
Game Artist
Created video game props and desert environment for Need for Speed in 3D Studio Max

 

New Pencil - Sausalito (Sept 2000 - Feb 2001)
Game Artist
Textured vehicles for Vigilante 8 in 3D Studio Max

 

Giant Killer Robots - San Francisco (Apr - Jun 2000)
Modeler
Created model for Scooby Doo feature film

 

Worlds Inc. - San Francisco (Aug - Oct 1996)
Concept Artist
Created robot designs for an online game
 

 

 

 

STAFF EXPERIENCE

 

The Orphanage - San Francisco (Oct 2008 - Feb 2009)

LookDev and Lighting TD
Projects included two commercials (Terminex and a smoking PSA), Spirit, Ironman and Redcliff

 

Blackpoint Studios - San Francisco (Mar 2004 - Aug 2005)
Game Artist
Creating props and environments for a James Bond game for the Xbox. Was responsible for finalizing the art for one of the levels

 

Click 3X - San Francisco (Oct 1996 - Aug 1998)
Technical Director
Worked on commercials for following clients: Ford, Terminex and Sprint. I also worked on shot’s for a feature film Breakfast of Champions

 

Atari Games - Milpitas (Sept 1990 - Jun 1995)
Game Artist
Illustration, animation, vehicle/background/character/title designs, using 3D Studio and Photoshop

 

 

 

 

TECHNICAL QUALIFICATIONS


After Effects, Maya, 3D Studio Max, Cinema 4D, Z Brush, Topogun, Mudbox, Illustrator, Nuke, Photoshop,

Mental Ray, RenderMan, Premiere, Uv Layout, Vue

 

 

 

 

EDUCATION

 

Bay Area Video Coalition Motion Graphics Cert 2014

 

Nuke Online Class 2011

 

San Francisco Academy of Art Matte Painting 2007

 

The Dunlaoire College of Art and Design Dublin, Ireland Degree in Graphic Design/Communication 1988

 

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seanmurphy 2016