seanmurphy 2016
STANFORD SCHOOL OF BUSINESS / Oct 2016
Motion Graphics Artist - Stanford
Contracted to work on explainer videos for lectures using C4D and After Effects.
DES ARCHITECTS / Feb 2015 - May 2016
Motion Graphics Artist - Redwood City
Created lower thirds, map animations and general motion graphics for this architectural company. I also used 3DS Max and Vray for modeling and rendering office buildings for compositing into tracked aerial and still footage.
ADROLL / June 2015
Motion Graphics Artist - Stanford
I was brought in to help with a marketing explainer video. The work involved a small amount of character animation and a bouncing beach ball.
WARGAMING AMERICA / Aug 2014- Sep 2014
3D marketing artist - Emeryville
Contracted to produce two promotional images using ingame assets from World of Tanks using Maya and Photoshop.
TRION WORLDS INC / Mar 2012 - Aug 2013
Motion Graphics Artist - Redwood City
Created graphics (sports graphics, heads up displays , flying logos, turntables etc..) for video game trailers, development diaries and mission briefings using After Effects, Maya, 3D Studio, Cinema 4D, Adobe Premiere.
DYNAMIGHTY / Nov 2011 - Jan 2012
Environment artist - San Francisco
Worked in Maya making interiors and props for a Unity game.
GENERAL SIMULATIONS / Mar - Sept 2011
Game Artist - San Jose
Making game assets for a government funded Driving Simulator working in 3ds Max.
SPYPOST / Oct 2009 - Jun 2010
Environment artist - San Francisco
Created environments for a National Geographic Documentary featuring visuals of a post apocalyptic earth.Texture mapped a train and several other assets for the movie Priest. Also created two matte paintings.
TIPPETT STUDIOS / Mar - Sept 2009
Lighting Artist - Berkeley
Lighting TD on Twilight New Moon and Cats and Dogs 2
THE ORPHANAGE / Jan - Nov 2006
Technical Director - San Francisco
The Last Mimzy
Commercial Productions: Ruby Tuesday, Scholls and Lonovo.
MONDO MEDIA / Aug 2001-Aug 2004)
Technical Director - San Francisco
Worked as a TD/compositor for cinematics for projects including James Bond, Age of Empires, The Sims.
BLACKBOX GAMES / Feb - Aug 2001
Game Artist - Vancouver
Created video game props and desert environment for Need for Speed in 3D Studio Max.
NEW PENCIL / Sept 2000 - Feb 2001
Game Artist - Sausalito
Textured vehicles for Vigilante 8 in 3D Studio Max.
GIANT KILLER ROBOTS / Apr - Jun 2000
Modeler - San Francisco
Created model for Scooby Doo feature film.
WORLDS INC / Aug - Oct 1996
Concept Artist - San Francisco
Created robot designs for an online game.
Bay Area Video Coalition Motion Graphics Cert 2014
Nuke Online Class 2011
San Francisco Academy of Art Matte Painting 2007
The Dunlaoire College of Art and Design
Dublin, Ireland
Degree in Graphic Design/Communication 1988
THE ORPHANAGE / Oct 2008 - Feb 2009
LookDev and Lighting TD - San Francisco
Projects included two commercials (Terminex and a smoking PSA), Spirit, Ironman and Redcliff
BLACKPOINT STUDIOS / Mar 2004 - Aug 2005
Game Artist - San Francisco
Creating props and environments for a James Bond game for the Xbox. Was responsible for finalizing the art for one of the levels
CLICK 3X / Oct 1996 - Aug 1998
Technical Director - San Francisco
Worked on commercials for following clients: Ford, Terminex and Sprint. I also worked on shot’s for a feature film Breakfast of Champions
ATARI GAMES / Sept 1990 - Jun 1995
Game Artist - Milpitas
Illustration, animation, vehicle/background/character/title designs, using 3D Studio and Photoshop
After Effects, Maya, 3D Studio Max, Cinema 4D, Z Brush, Topogun, Mudbox, Illustrator, Nuke, Photoshop,
Mental Ray, RenderMan, Premiere, Uv Layout, Vue
Contract Experience
EDUCATION
STAFF EXPERIENCE
SOFTWARE
AWARDS
CGTalk Matte Painting Contest 2003
Honorable mention
Indianapolis Film Festival
Best Short Film 1989
Egg and Spoon Race
Rockbrook Park school Summer Sports 1984