STAFF EXPERIENCE

ENTEFY INC / Mar 2018 - Present

3D/Motion Designer - Palo Alto 
Working on the various graphics needs of this AI company including 3D illustration for blog and social posts, graphic design for print, motion graphics, iconography and explainer videos and UI prototyping for software.

 

THE ORPHANAGE / Oct 2008 - Feb 2009

LookDev and Lighting TD - San Francisco
Projects included two commercials (Terminex and a smoking PSA), Spirit, Ironman and Redcliff.

 

BLACKPOINT STUDIOS / Mar 2004 - Aug 2005
Game Artist - San Francisco
Creating props and environments for a James Bond game for the Xbox. Was responsible for finalizing the art for one of the levels.

 

CLICK 3X / Oct 1996 - Aug 1998
Technical Director - San Francisco
Worked on commercials for following clients: Ford, Terminex and Sprint. I also worked on shot’s for a feature film Breakfast of Champions.

 

ATARI GAMES / Sept 1990 - Jun 1995
Game Artist - Milpitas
Illustration, animation, vehicle/background/character/title designs, using 3D Studio and Photoshop.

EDUCATION

-Bay Area Video Coalition Motion Graphics Cert 2014

 

-Nuke Online Class 2011

 

-San Francisco Academy of Art Matte Painting 2007

 

-The Dunlaoire College of Art and Design

Dublin, Ireland

Degree in Graphic Design/Communication 1988

 

SOFTWARE

After Effects, Maya, 3D Studio Max, Cinema 4D, Octane, Cycles 4D, Xparticles, Sketch, Indesign, ZBrush, Mudbox, Illustrator, Photoshop, Mental Ray, RenderMan, Premiere, Uv Layout.

 

AWARDS

-CGTalk Matte Painting Contest 2003

Honorable mention

-Indianapolis Film Festival

Best Short Film 1989

-Egg and Spoon Race

Rockbrook Park school Summer Sports 1984

Sean Murphy PDF

STANFORD SCHOOL OF BUSINESS  / Oct 2016 -Feb 2018

Motion Graphics Artist - Stanford

Contracted to work on explainer videos for lectures using C4D and After Effects. I also worked on augmented reality projects

using Maya.

DES ARCHITECTS / Feb 2015 - May 2016

Motion Graphics Artist - Redwood City

Created lower thirds, map animations and general motion graphics for this architectural company. I also used 3DS Max and Vray for modeling and rendering office buildings for compositing into tracked aerial and still footage.

The Cove

Moffet Gateway

ADROLL / June 2015

Motion Graphics Artist - Stanford

I was brought in to help with a marketing explainer video. The work involved a small amount of character animation and a bouncing beach ball.

Adroll prospecting Video

WARGAMING AMERICA  / Aug 2014- Sep 2014

3D marketing artist - Emeryville

Contracted to produce two promotional images using ingame assets from World of Tanks using Maya and Photoshop.

TRION WORLDS INC / Mar 2012 - Aug 2013

Motion Graphics Artist - Redwood City

Created graphics (sports graphics, heads up displays , flying logos, turntables etc..) for video game trailers, development diaries and mission briefings using After Effects, Maya, 3D Studio, Cinema 4D, Adobe Premiere.

 

DYNAMIGHTY / Nov 2011 - Jan 2012

Environment artist - San Francisco

Worked in Maya making interiors and props for a Unity game.

 

GENERAL SIMULATIONS Mar - Sept 2011

Game Artist - San Jose

Making game assets for a government funded Driving Simulator working in 3ds Max.

 

SPYPOST / Oct 2009 - Jun 2010
Environment artist - San Francisco
Created environments for a National Geographic Documentary featuring visuals of a post apocalyptic earth.Texture mapped a train and several other assets for the movie Priest. Also created two matte paintings.
 

TIPPETT STUDIOS / Mar - Sept 2009

Lighting Artist - Berkeley
Lighting TD on Twilight New Moon and Cats and Dogs 2.

 

THE ORPHANAGE / Jan - Nov 2006
Technical Director - San Francisco
The Last Mimzy
Commercial Productions: Ruby Tuesday, Scholls and Lonovo.

 

MONDO MEDIA / Aug 2001-Aug 2004

Technical Director - San Francisco
Worked as a TD/compositor for cinematics for projects including James Bond, Age of Empires, The Sims.

 

BLACKBOX GAMESFeb - Aug 2001
Game Artist - Vancouver
Created video game props and desert environment for Need for Speed in 3D Studio Max.

 

NEW PENCILSept 2000 - Feb 2001
Game Artist - Sausalito
Textured vehicles for Vigilante 8 in 3D Studio Max.

GIANT KILLER ROBOTS Apr - Jun 2000
Modeler - San Francisco
Created model for Scooby Doo feature film.

 

WORLDS INC Aug - Oct 1996
Concept Artist - San Francisco
Created robot designs for an online game.

Contract Experience