Working at Trion Worlds Inc as a motion graphics artist involved designing and creating graphics for mission briefings, development diaries, lower thirds and game trailers using After Effects, Maya, 3D Studio and Cinema 4D.

I worked with an art director and was generally given a lot of freedom in the design stage to come up with ideas and set the look and feel.
Some of the work involved taking models from the game and rendering them out with custom lighting and more refined materials and textures. I also designed Heads Up Display graphics and lower third animations in addition to creating Key Art for the company website.