A gallery of 2d and 3d rendering used for key art, architectural renderings and personal projects.
 SalvageOctane renderer |  OctaneTrying out the Octane renderer |  Abandoned #2Personal project modeled in maya and using the Corona renderer and the Forest Pack plugin for the grass and vegetation |  Tiny HouseA Corona render of a tiny house |  Probe 34This is a personal project showing a Vray render of a game resolution model made in Maya and rendered in Max |  Toxic WorldAnother probe in an alien world. Rendered in Vray 3ds Max |  Planet HopperRendered in Vray with 3Ds Max. Modeled in Maya |
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 The FieldRendered in Vray with 3Ds Max. Modeled in Maya |  MoonRendered in Vray with 3Ds Max. Modeled in Maya |  Key art for DefianceThis is a Key Art for Trion Worlds's website for the game Defiance. Characters were captured against green, extracted and combined with Maya renders to compose the shot in Photoshop |  Defiance Key ArtMade for an expansion pack for Defiance. The game characters are lit and rendered in Maya |  Castithan KeyArt for TrionMore Key Art made for an expansion pack for Defiance. The game character is lit and rendered in Maya |  InteriorVray in C4D |  Architectural renderThis is rendered in with 3ds Max with Vray for DES Architects. There is some post in photoshop |
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 Xbox World of Tanks Key ArtRendered in Mental Ray and Maya |  World of TanksMore Key Art for the Wargaming America website |  Fury Key ArtMore Key Art for the Wargaming America website |  French Tanks KeyartMore Key Art for the Wargaming America website |  Architectural renderThis is rendered in with 3ds Max with Vray for DES Architects. There is some post in photoshop |  Ship DesignDesin for Cgsociaty Thrust competition |  Rift KeyartThis was made at Trion Worlds using many different captures from the game and composited in Photoshop with haze etc. The monsters are rendered in Maya |
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 BismarkPersonal Concept art |  RacoonIllustrator practice |  UI TestThis was practices for UI work |  RamIllustrator practice |  BarnA test I did for a game company showing a more cartoony style |  HosueA test I did for a game company showing a more cartoony style |  CitreonModeled in Maya and rendered in C4D Vray |
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 TentacleZbrush, 3DS Max |  SharkI was practicing my modeling and edge flow. I also tried using ptex which doesn't seem to be catching on |
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