3D Modeling, textures, lighting
Jungle
Jungle

Personal work using Vray, 3DS Max

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Snow scene
Snow scene

Rendered in Vray 3ds Max using an HDRI.

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The Sphere
The Sphere

I was trying out Megascans data, rendered in Vray

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Paradise
Paradise

Vray, 3ds max, Forrestpack pro, Substance Painter.

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Planet Hopper
Planet Hopper

Personal work in Vray 3DS max, Forrestopack Pro and Substance Painter

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Sc-Fi Sphere
Sc-Fi Sphere

Made with Maya, Substance Painter for Unity

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The Planet Hopper
The Planet Hopper

This was the final entry for the CGsociety.com Thrust competition and #radioheadvignette contest on Instagram.

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Architectural rendering
Architectural rendering

For DES Architects

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CGsociety competition
CGsociety competition

Current work in progress on a design for a fighter ship

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Grounded
Grounded

Personal work using Forest Pack, substance Painter, Vray and 3D Studio.

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Architectural rendering
Architectural rendering

For DES Architects

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Architectural rendering
Architectural rendering

Vray for DES Architects

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Rhino and Zbrush
Rhino and Zbrush

I discovered the insert mesh brush in Zbrush

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Citreon
Citreon

Modeled in Maya and rendered in Vray

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World of Tanks key art
World of Tanks key art

Another World of Tanks key art for Wargaming America inc. Rendered in Mental Ray

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World of Tanks
World of Tanks

This was a promotional image made for the introduction of new French tanks in to the game. I did not model the tanks but rendered and composited them

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World of Tanks
World of Tanks

Key art made for the Sherman tank for Wargaming America Inc. I used Maya and Mental Ray

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Vray
Vray

Another render of the Citreon

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Vray C4D
Vray C4D

Modeling in Maya

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Cottage
Cottage

Made in 3ds Max

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Barn
Barn

Made in 3ds Max

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House
House

Made in 3ds Max

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The Bismark
The Bismark

Personal work in 3ds Max mixing photographs and 3d models

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Defiance Key Art for Webpage
Defiance Key Art for Webpage

This a mixture of Maya renders and green screen captures using assets from the game. I worked with an art director to compose and render this image for Trion Worlds game Defiance

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Rift Key Art for Webpage
Rift Key Art for Webpage

Working with an Art Director I composed and rendered the creatures from the game Rift to be used for the Free to Play launch. The player characters were captured against green in the game and composited in Photoshop

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Priest textures
Priest textures

I worked on the movie Priest as a lookdev artist artist for the train using Mudbox for the textures

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Defiance Key Art
Defiance Key Art

More DLC key art. The work involves bringing game art assets into Maya which involves a certain amount of rebuilding shaders etc.. as they don't automatically work in Maya

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World of Tanks Key Art
World of Tanks Key Art

This is an offline render of an in game asset for marketing

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New Pittsburg
New Pittsburg

A matte painting from a class at The Academy of Art

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Priest matte painting
Priest matte painting

At SpyPost I worked on Priest as a LookDev artist and matte painter. For this shot I took the train model and deformed the geometry to look twisted

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Castithan KeyArt
Castithan KeyArt

Another Keyart for a Trion downloadable content. I posed, lit and rendered the character. The image is then touched up in Photoshop

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Interceptor
Interceptor

Modeled and mapped in Maya and Mudbox

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Crimecity Style
Crimecity Style

Personal work exploring the orthographic look

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Plastic German
Plastic German

Modeled in Maya

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Submarine
Submarine

Matte painting

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Business Card
Business Card

Zbrush

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Smartcar lowpoly
Smartcar lowpoly

Modeled in 3d Studio

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Age of Empires Cinematic
Age of Empires Cinematic

Textures, lighting and compositing

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2D illustration, concept art
Atlantis Concept Art
Atlantis Concept Art

Personal work in 3D Studio and Photoshop

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Illustrator Logo
Illustrator Logo

Sports logo

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Logo
Logo

Practicing in Illustrator

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UI screen
UI screen

Personal work based off a PlanetSide2 menu.

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60's
60's

A style frame from a project I am doing about the 60's

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The Book
The Book

Sketches

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The Long Night
The Long Night

Concept art, personal work

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Illustrator
Illustrator

Personal work in Illustrator

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MechWarrior Bus
MechWarrior Bus

This decal was made in Photoshop

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Goatman
Goatman

Photoshop, personal work

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The Transport
The Transport

Personal work, concept art

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Spending habits storyboard
Spending habits storyboard

Styleframes from a motion graphics piece about US spending habits

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Older work
Atari
Atari

Early work at Atari, a win screen for the game Ramparts

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Age of Empires
Age of Empires

Texture mapping in Maya

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James Bond
James Bond

At Black point Studios I helped create props and environments for EA

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Need for Speed
Need for Speed

I worked on the terrain and also an abandoned junkyard for military aircraft

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