3D Modeling, textures, lighting
Jungle
Personal work using Vray, 3DS MaxSnow scene
Rendered in Vray 3ds Max using an HDRI.The Sphere
I was trying out Megascans data, rendered in VrayParadise
Vray, 3ds max, Forrestpack pro, Substance Painter.Planet Hopper
Personal work in Vray 3DS max, Forrestopack Pro and Substance PainterSc-Fi Sphere
Made with Maya, Substance Painter for UnityThe Planet Hopper
This was the final entry for the CGsociety.com Thrust competition and #radioheadvignette contest on Instagram.Architectural rendering
For DES ArchitectsCGsociety competition
Current work in progress on a design for a fighter shipGrounded
Personal work using Forest Pack, substance Painter, Vray and 3D Studio.Architectural rendering
For DES ArchitectsArchitectural rendering
Vray for DES ArchitectsRhino and Zbrush
I discovered the insert mesh brush in ZbrushCitreon
Modeled in Maya and rendered in VrayWorld of Tanks key art
Another World of Tanks key art for Wargaming America inc. Rendered in Mental RayWorld of Tanks
This was a promotional image made for the introduction of new French tanks in to the game. I did not model the tanks but rendered and composited themWorld of Tanks
Key art made for the Sherman tank for Wargaming America Inc. I used Maya and Mental RayVray
Another render of the CitreonThe Bismark
Personal work in 3ds Max mixing photographs and 3d modelsDefiance Key Art for Webpage
This a mixture of Maya renders and green screen captures using assets from the game. I worked with an art director to compose and render this image for Trion Worlds game DefianceRift Key Art for Webpage
Working with an Art Director I composed and rendered the creatures from the game Rift to be used for the Free to Play launch. The player characters were captured against green in the game and composited in PhotoshopPriest textures
I worked on the movie Priest as a lookdev artist artist for the train using Mudbox for the texturesDefiance Key Art
More DLC key art. The work involves bringing game art assets into Maya which involves a certain amount of rebuilding shaders etc.. as they don't automatically work in MayaWorld of Tanks Key Art
This is an offline render of an in game asset for marketingNew Pittsburg
A matte painting from a class at The Academy of ArtPriest matte painting
At SpyPost I worked on Priest as a LookDev artist and matte painter. For this shot I took the train model and deformed the geometry to look twistedCastithan KeyArt
Another Keyart for a Trion downloadable content. I posed, lit and rendered the character. The image is then touched up in PhotoshopInterceptor
Modeled and mapped in Maya and MudboxCrimecity Style
Personal work exploring the orthographic lookPlastic German
Modeled in MayaSmartcar lowpoly
Modeled in 3d StudioAge of Empires Cinematic
Textures, lighting and compositingShow More
2D illustration, concept art
Atlantis Concept Art
Personal work in 3D Studio and PhotoshopIllustrator Logo
Sports logoLogo
Practicing in IllustratorUI screen
Personal work based off a PlanetSide2 menu.60's
A style frame from a project I am doing about the 60'sThe Long Night
Concept art, personal workIllustrator
Personal work in IllustratorMechWarrior Bus
This decal was made in PhotoshopGoatman
Photoshop, personal workThe Transport
Personal work, concept artSpending habits storyboard
Styleframes from a motion graphics piece about US spending habitsShow More
Older work
Atari
Early work at Atari, a win screen for the game RampartsAge of Empires
Texture mapping in MayaJames Bond
At Black point Studios I helped create props and environments for EANeed for Speed
I worked on the terrain and also an abandoned junkyard for military aircraftShow More